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basic server
* basic untested implementation of server * updating data not implemented yet
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package models
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import geojson "github.com/paulmach/go.geojson"
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// core objects
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type UserID int
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type User struct {
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ID UserID `json:"id"`
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Name string `json:"name"`
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}
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type Feature struct {
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ID int `json:"id"`
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OwnerID *UserID `json:"owner_id"`
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Name string `json:"name"`
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Description *string `json:"description"`
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Category *string `json:"category"`
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Geometry geojson.Geometry `json:"geometry"`
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}
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// transport objects
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type Update struct {
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Create []Feature `json:"create"`
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Update []Feature `json:"update"`
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Delete []UserID `json:"delete"`
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}
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type HandshakeChallenge struct {
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Name string `json:"name"`
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Exists bool `json:"exists"`
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}
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type HandshakeResponse struct {
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ID UserID `json:"id"`
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Name string `json:"name"`
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TilePackPath string `json:"tile_pack_path"`
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}
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type Data struct {
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Users []User `json:"users"`
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Features []Feature `json:"features"`
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}
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